Dimitris Foutzitzakis
Junior Gameplay Programmer — Gameplay Systems (Unreal C++/Blueprints, Unity)
Building gameplay systems in Unreal Engine (C++/Blueprints) and Unity (C#) — ability systems, interaction frameworks, interface-based damage, and event-driven HUDs.
Bringing 6+ years engineering/RPA consulting experience: fast iteration, debugging discipline, and clear technical breakdowns.
Unreal Engine (C++/Blueprints)
Unity (C#)
Ability systems / UObject architecture
Gameplay systems (Interaction, Inventory, UI flow)
Turn-based combat systems
Git (branches, releases)
Documentation (tech breakdowns)